Showing posts with label environment. Show all posts
Showing posts with label environment. Show all posts

Wednesday, 12 December 2012

Rigid Body Dynamics

After some hard work and almost abandoning the whole idea of having dynamics it finally worked on our building in the city scene. I baked the simulation to lessen render time and it turned out to be a pretty decent building explosion.

(Stills from our animation)



The Art of I.Dentity

Final Presentation

Park Rendered Scenes




Tuesday, 11 December 2012

Render Setting Tests

Our world is designed around a digital aesthetic so we need to have everything looking crisp, bright and clean.
Ive set up an ambient occlusion node on all textures and played around with final gathering settings to achieve a clean effect.









We opted for physical sun and sky with final gathering in the end because it's the most similar to a pastel-like digital world.

Thursday, 29 November 2012

Rendering Experiments: City and Park

We were experimenting with lighting, ambient occlusions and global illumination within Mental Ray