(Stills from our animation)
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Showing posts with label environment. Show all posts
Showing posts with label environment. Show all posts
Wednesday, 12 December 2012
Rigid Body Dynamics
After some hard work and almost abandoning the whole idea of having dynamics it finally worked on our building in the city scene. I baked the simulation to lessen render time and it turned out to be a pretty decent building explosion.
Tuesday, 11 December 2012
Render Setting Tests
Our world is designed around a digital aesthetic so we need to have everything looking crisp, bright and clean.
Ive set up an ambient occlusion node on all textures and played around with final gathering settings to achieve a clean effect.
We opted for physical sun and sky with final gathering in the end because it's the most similar to a pastel-like digital world.
Ive set up an ambient occlusion node on all textures and played around with final gathering settings to achieve a clean effect.
We opted for physical sun and sky with final gathering in the end because it's the most similar to a pastel-like digital world.
Sunday, 9 December 2012
Saturday, 8 December 2012
Thursday, 29 November 2012
Monday, 5 November 2012
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