Labels
Showing posts with label Render Tests. Show all posts
Showing posts with label Render Tests. Show all posts
Wednesday, 12 December 2012
Tuesday, 11 December 2012
Render Setting Tests
Our world is designed around a digital aesthetic so we need to have everything looking crisp, bright and clean.
Ive set up an ambient occlusion node on all textures and played around with final gathering settings to achieve a clean effect.
We opted for physical sun and sky with final gathering in the end because it's the most similar to a pastel-like digital world.
Ive set up an ambient occlusion node on all textures and played around with final gathering settings to achieve a clean effect.
We opted for physical sun and sky with final gathering in the end because it's the most similar to a pastel-like digital world.
Saturday, 8 December 2012
Subscribe to:
Posts (Atom)




















