Showing posts with label Animation. Show all posts
Showing posts with label Animation. Show all posts

Wednesday, 12 December 2012

Short Character Walk Cycle

Just a quick walk cycle showing movement and that the rig is fully keyed and working.

Rigid Body Dynamics

After some hard work and almost abandoning the whole idea of having dynamics it finally worked on our building in the city scene. I baked the simulation to lessen render time and it turned out to be a pretty decent building explosion.

(Stills from our animation)